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Well I took my first crack at all of the healing trees.  I don’t mean to say I’ve played them all but from my experience I know what I like to choose and what I don’t like to choose.  To be honest I really don’t do a lot of experimentation with my talents.  I would love to hear what differences you may have made although with even fewer points to spread around and some new limitations on spreading your points out, they may be minimal.

To begin, I’d like to go over a few of the general guidelines I like to use.

Gameplay
I don’t PvP so this is definitely not one of my considerations.  Although I do solo in order to level my characters, I don’t have a special spec for leveling.  I’ve actually found it quite safe and cozy to level in my healing spec since it is fairly hard for a non-elite mob to take down a healer. Besides, with the invention of dual specs I can just use a DPS class if I’m in a hurry. So the target here is dungeons (I haven’t been raiding in awhile).

Passive Abilities
So yeah, I’m lazy.  Anything that helps me without me having to take action, take advantage of a proc or think about it in anyway is awesome.  I wouldn’t say that I have tunnel vision but I don’t have Dominos or any other mods that let me move everything around. On top of that, I like watching the Healbot bars go up and dowm (the former more so than the latter).

Extra Spells or Enhancements
I do like having more tools in my toolkit. You may think this contradicts my laziness but a whole new spell is nice and I like it when the spells do more without any extra effort from me.  I will also put free haste and crit into this category.

Taking Aggro and Being Attacked
Um, no. That’s protflashes job and I don’t PvP.  If for some strange and unimaginable reason I do die then I stay quiet and let protflashes take the blame.  She so readily likes to say she’s sorry, even if it was my fault. :)

DPS
Despite Blizzard’s attempt to push healers to DPS, I still don’t want to. I mean I tried doing some of that with my Shaman but I much prefer to be ready for the unexpected. That means not being mid-cast on a lightning spell. I don’t mind doing the occasional shock (interrupts are cool because they save me healing time) and a hex here or there (once again, one less dude doing damage that I don’t have to heal). But DPS for the sake of DPS doesn’t really suit me and that’s why I play a healer.

That’s the short and sweet of my guidelines.  As much as I love to be meticulous and detailed, I really don’t fret over every last point. Now for some screenshot from Wowhead.

Druid

Druid - Resto

There seemed to be a lot of places to put points in the resto tree. Anyway, I’m still a little sour at losing my tree form and didn’t see a lot of benefit yet in increasing the effects from my shapeshifting (especially since I’ll probably forget to go into tree form at all). The shapeshifting isn’t so passive anymore. I also left out points for a few damage items (dealing and taking).

Paladin

Paladin - Holy

Again, I left out the Exorcism points right off the bat. Although I had Divine Protection and Hand of Sacrifice configured in Healbot, I never really used them so I also left out “Paragon of Virtue”. And I’m not getting hit so I left out Blessed Life. I do like the idea of a free heal with the new Word of Glory spell and I tried it a few times (not in a dungeon but just roaming around) and I think it will suit me fine.

Just a side note before I continue. Do me a favour and read the text for Conviction and imagine a crazy healadin running into to combat with the other paladins. I can’t help but laugh as I see my little dwarf up there in melee swinging his mace like a madman.

Shaman

Shaman - Resto

The paladin and shaman are beginning to look more and more alike. One of the things that leads me to this conclusion is the push to use shocks. I left the points out of Focused Insight just because I liked the looks of Elemental Weapons and Improved Shields. I might change this around sometime in the future though. The remaining items were all damage related. I also really like the idea of an Ancestral Awakening. Sounds pretty cool and means I can heal people without even knowing it. :) Bonus!

Okay, I saved the priest for last because I did both trees.

Priest – Discipline

Priest - Disco

There were a few tough decisions here. Moving around a little faster with Inner Sanctum good be advantageous but I was never that bad at positioning. I did, however, have a hard time with Loken at first and may respec for that dungeon but I’m pretty sure I got it now! Rapture also seemed quite useful but then I remembered my obsessiveness in never letting the shield just die out; I usually have the thing renewed with a couple seconds left. After those decisions, the rest was easy.

Priest – Holy

Priest - Holy

I felt a little weird not taking any points from the Holy tree when I did up the Discipline tree so I tried not to borrow here too. I would say that Mental Agility may have been useful but I did end up taking a few points in Twin Disciplines for a base healing bonus. I also left points out of Test of Faith but that is because of my ego…..when do I ever let people get under 50% health. Come on!

Anyway, the trees have changed since I picked my original specs (at least I noticed changes to the druid and paladin trees) so these may not be final. Nothing is after all. I would like to hear your opinions because I don’t play nearly enough attention to notice the differences.

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Well, well, well.

I’ve been reviewing my trees and have pretty much settled on the specs for all my healer toons. I’m not really sure what to think yet.

The only char I’ve healed with in any capacity since the update was my shaman. It went smoothly. I avoided the shock and lightning bolt talents. After discovering that I couldn’t oom even if I tried, I was happy with those choices. I’m sure things will be different in the 80+ dungeons though.

I was really disappointed with the fact that I won’t be seeing my tree form as much on my druid. Can I even call her my tree anymore? I haven’t loaded up this char yet but I can say that it will take some getting used to. I won’t recognize the sprite for the first little while because I rarely had the char in Tauren form. Oh well. I understand the forms are buzzing so maybe Blizzard will change their minds yet; I hope they do.

I still need to try out my other chars but here’s hoping they feel just as good as my shammy.

Savethefails

So. Healing.

Wow.

At first I was excited, you know? My pally’s had a Holy off-spec for ages and ages and ages (totally copied SaveTheFails’, right down to his glyphs…I’m cheap like that, and healing is a frightening prospect for me. I wanted the comforting security blanket of mimicking someone who knows better). I was like, hey! layteknight has a shiny new tank, I’ve got this never used “healer”. Let’s, you know, do stuff.

So I shelved the shaman for the night and pulled up my raiding tank and turned him into a heroics healer. Not bad, I told myself. 3300 gearscore, better than I expected. But I had been rolling off-spec in Naxx/ULD way back when, and the rep gear is actually decent to start from. Nothing’s really gemmed or enchanted, but whatever. Good enough for heroics.

Sign us up whenever you’re ready, says I, swaggering around Dalaran in my cute little healing set, flashing my spell power around like I understand what it means. I am ready to heal.

Can’t be that much different than tanking, right? It’s like the flip-side of the protection coin, that’s all. We’re both doing the same thing in the end – keeping everyone alive. Easy peasey, shampoo squeezy.

Boom. Loading Screen. Gundrak.

Sudden influx of fear. Wait, Gundrak? Isn’t that like…high level or something? Couldn’t we have started with UK? Wait, maybe we should have done a normal first. Wait, am I supposed to use Sacred Shield? I Beacon the Tank right? Spam Flash of Light? That’s it, right? Just click on the little green bars on Healbot?

No. I got this. I totally got this. I’m good.

I’m awesome.

I can totally do this.

Step 1 – Beacon of Light on me, because I figure – with all my healing prowess – that I’m never not going to be healing the tank, right? It’s heroics. People don’t take damage in heroics. So this way if I take damage I don’t need to worry about it.
Step 2 – There are some snakes.
Step 3 – There is a snake boss.
Step 4 – Everyone is taking damage all day all the time.
Step 5 – Waste precious time trying to heal a Phase-shfited Imp because I thought it was a person.
Step 6 – Hunter in nova, but healing him would mean letting the tank die because for some reason I thought it was a good idea to put Beacon on ME.
Step 7 – Hunter dies.
Step 8 – 60000000000 snakes on me, but I can’t remember whether I’m supposed to consecrate them or not. My brain wants to tank them. It wants to tank them so bad. They’re on the warlock! They’re on the warlock!
Step 9 – Warlock dies while I try to remember how to heal in the sudden inrush of tanking instincts and panic at being unable to find Righteous Defence which I’m totally not supposed to be touching anyway.
Step 10 – Overgeared Shaman kills the boss without anymore party member deaths.
Step 11 – Find the hunter’s body to rez just as he reenters the instance.
Step 12 – Find the warlock’s body to rez just as she reenters the instance.
Step 13 – Overgeared hunter pulls next group with misdirect before I’m anywhere nearby. Patrolling snakes join in the fun.
Step 14 – Realize that Beacon of Light apparently has a really short duration. Completely unable to locate it on Healbot. Don’t know what the icon looks like by sight (and all pally icons look the same anyway).
Step 15 – Hunter dies. Warlock dies. Overgeared shaman kills the pat.
Step 16 – Get asked, in a nice way, whether I’m new to 80. Friendly advice to put Beacon on the tank.
Step 17 – Text SaveTheFails to cry about how I suck at healing.

So…that’s what? Four pulls in, including the first boss, and I had four deaths. Now, to be clear, I have no intentions of taking full responsibility for them. The DPS were largely overgeared and not watching their threat. The hunter pulled FOR the tank (a curse upon him!) before she or I were ready. Yadda, yadda, yadda, typical bullshit.

But the fact of the matter is, I should have been able to keep them alive anyway, and I failed. Epically.

I think I sulked for a good hour afterward, even though people stopped dying and I eventually located Beacon of Light on Healbot (why the fuck did I put it there?).

Oh, did I mention I had fucking Fire Resistance Aura on and neglected to buff anyone until halfway through? That’s not even healer fail, that’s pally fail.

SaveTheFails very patiently texted me back, reminded me I’m not going to get it on the first try, let alone the first pull, told me to keep Beacon and Sacred Shield up on the tank at all times. Spam Flash of Light constantly, and throw out a Holy Shock if you’re having trouble keeping up with damage.

Part of my problem was that we were PuGging. Had it been a guild group I wouldn’t have cared so much. I’d’ve epic failed just as hard, but we could have laughed it off and moved on. I feel a strange sense of responsibility to not fail with strangers though. They didn’t sign up to have to bear with me as I try to find my spells or learn, on the spot, how to prioritize my healing targets. Which is a topic for another post, I think, because why is it okay for me to get my guildies killed over and over again, but not complete strangers who are generally behaving like idiots anyway? These people deserve whatever death my unskilled hands can give them.

Moorabi drops my Shaman’s fist weapon just to spite me.

Bitch.

So we finish Gundrak, I teleport out to Dalaran, and spend a few moments huddling in a corner of the bank coddling my wounded pride.

I let people die. I who has incorporated a short-form for Protection in my alias. I who has built a Warcraft career on not letting people die. I who judges a fight by how clean and efficient the kills, and how healthy and hale the murderers.

I let people die.

I am a bad player. I am a bad healer. I am once again Fail made manifest and given flesh to roam the world and wipe the innocent.

Healing is not like tanking. Healing is not like tanking at all. Healing isn’t the opposite side of the protection coin, it’s a different fucking coin, in a different fucking currency, from the opposite side of the world.

You want to know why most good tanks tend to be anal and uppity? Why they throw hissy fits if you pull for them and don’t follow the kill order? Because tanking is about control. In order to be a good tank, you have to control the fight. You control the timing, you control the mobs, you control positioning. You have to control the environment, and to some extent your party. You have to control what mobs they’re on, or you can’t tank. You have to control where everyone is standing or things get difficult. You have to maintain control of the situation, or it becomes incredibly hard to get things back on track.

I’m used to pulling. I’m used to charging. I’m used to setting the pace, going at my speed, and indicating what mobs are to be killed when. I’m used to enforcing the positioning rules with an iron fucking fist. People can ignore me, but they do so at their own peril. The rules are there for a reason, the kill order is established for a reason. Chaos means people die. Order means they live. It’s at least partly the tank’s job (almost entirely the tank’s job in Heroics) to impose Order on the run, otherwise it becomes impossible to do their job.

I’m used to having control.

Last night I didn’t control anything. Not a single piece of that fight was mine to affect. The tank handled most of it, the DPS took some of it away from her, and I could do nothing to affect the outcome except shriek and sob and thrash in panic as I tried my best to spam Flash of Light and keep Beacon and Shield up on the tank. I didn’t even have time to type anything in the chat. I couldn’t have yelled at them if I wanted to (and I did).

I could preempt nothing. I could change nothing. I could do nothing but react to the little squares on Healbot lighting up at inopportune times.

I spent the next instance mourning my loss of control, ability to impose order, and sanity (and fucking Lavanthor dropped my fucking Shaman’s boots just to spite me).

I was miserable. I was having fantasies about sending every healer I know a thank you card and begging them on bended knee to never, ever, ever, ever stop healing or force me to do it. I was, and remain, in awe of the required reaction times and instinct required for healing. I didn’t know, I swear to God. I knew it was harder than it looked, but I had no fucking idea. And those of you who can actually decurse, and buff, and all the rest of it between heals? What are you people, robots? Every time I tried to slap Hand of Salvation on an overgeared, undersmart rogue (oh rogues, how I love you) the warlock would dip dangerously close to dying.

It wasn’t until the last instance of the night that I actually stumbled on some kind of groove. One guy was sitting on a 5K gearscore, but everyone else was in the 3-4K range. Ironically, these “undergeared” people were a million times easier to heal – I assume because the threat of death is much more real to them. As SaveTheFails pointed out later, fear helps.

I had time on this run to engrave my keybindings into my head. Left Click Flash of Light. Shift+Right Click Beacon. Middle click Shield. Shift+Left click Holy Shock.

I had time to figure out how to cleanse between heals. I had time to find Hand of Protection on healbot (naturally, no one in THIS group needed it). It was still hard, but it wasn’t so frantic. Not so hectic. I had time to THINK, which, for me, is integral to actually LEARNING anything.

If not for that last group I would have probably been incredibly reluctant to ever heal again. Partly due to my own unrealistic expectations of myself, but partly due to the fact that it just wasn’t fun. It was worse than tanking.

But in a good group it changed, as most things usually do. Once I had time to understand what was happening and could actually think and decide how best to react to it, I started enjoying myself more. I began to understand the synergies between spells, what spells cause what buffs which means I now need to cast which spell. I had time to start building a flow chart in my head for the role.

I would be willing to heal again, I think.

As a parting note, in that last group, after we dropped Keristraza (who, in turn, dropped my fucking Shaman’s fucking trinket just to fucking spite me) one of the party members said: “thanks for the group, guys – great tanking and healing.”

You have no idea how much that one simple compliment meant to me. Maybe he was just being polite, but it made the whole escapade worth it. Up until that run I had been doing and feeling like shit, plain and simple. That little bit of positive reinforcement is one of the big reasons I have not given up on healing entirely after the stress-bath that was the first few runs.

It’s never going to replace tanking as my preferred role, but it’s something I could probably do from time to time for a bit of a change of perspective. The backline is a strange, foreign place to me. A lot more happens back there than I realized.

And to every fucker who ever told me healing was easy and healing heroics a cake walk – die in a fucking fire (couldn’t save you if I wanted to).

N.B.: I am not nearly clever enough to come up with that title on my own – I saw it on a shirt and it seemed appropriate.

So, I’m being told that the blogosphere is afire with discussions about tanks/healers vs. DPS, the importance of these roles, and whether or not the former deserve extra rewards. Apparently I’m still not reading enough of the blogosphere because this was news to me, though it does explain the few posts I’ve seen along these lines. I looked around a bit and managed to find what I think is the original post that sparked the discussion, as well as a few other interesting takes on it.

The conversation seems to break down (at least to/for me, from my limited reading of it) to three questions:


  1. Should Blizzard implement additional rewards for tanks/healers? Either as incentive to get more people to play them, or a reward because the answer to Question 2 is yes?
  2. Are tanks/healers more valuable than DPS? Is their job harder/more frustrating? (I’m not sure if this was actually stated, but it is implied by the suggestion that tanks/healers should get more gear).
  3. Why are there so few tanks/healers compared to DPS?

Let’s explore (with advance apologies for the length of the post. I should confess that I have never, in my personal history, been accused of being short-winded…).

Should Blizzard implement additional rewards for tanks/healers (as incentive or reward)?

My take on the first question (rewards and whether tanks/healers should get extra) is actually pretty succinct: no.

Why? Because as far as incentive goes, a couple extra badges or a shot at gear isn’t going to convince someone to roll a tank or a healer who had no inclination to do so in the first place. Giving me extra gear to use in a role I hate playing is worth exactly nothing to me. I agree with Larísa, over at the Pink Pigtail Inn – Blizzard has already done everything they can to encourage this by implementing dual-specs.

And as far as tanks/healers deserving a reward for their job being hard, the fact of the matter is that if everyone plays like they should – i.e., not like complete, drooling idiots (tanks and healers included) – then, in fact, nobody’s job is actually harder than anybody else’s. Easiest thing I’ve ever done in this game is tank for a well behaved group that stays on target and pays attention. I’ve heard the same from healers.

This is also a partial answer to Question 2, but we’ll come back to the inevitable caveat in a moment.

Are tanks/healers more valuable than DPS? Is their job harder/more frustrating?

Short answer to Question 2.a: Yes and no.

Short answer to Question 2.b: Yes and no.

Value

With regards to value, on a purely economic level (ha ha! Like I understand economics), yes they are. Why? Because they’re in short supply, and you absolutely need to have one of each in order to do group content. All the DPS in the world couldn’t burn through the boss fast enough to keep anyone from dying, and there won’t be much gogogoing unless it’s from the graveyard back to your corpse. But that’s where any additional value ends. If the LFG was suddenly flooded with tanks and healers this whole point would fall off the board and it wouldn’t matter any more.

Tanks tank, healers heal, and DPS do damage in varied and colourful forms. None of these roles is actually worth more than the others, it just appears to be so because tanks and healers are rare, and their roles are more obviously required. You could lose a DPS (Hell, you could lose two DPS) and provided the remaining is/are sufficiently competent, you can still actually clear content. But that’s not a result of DPS being worth less, it’s a function of the damage role and the fact that you can always add or lose DPS without significantly affecting your gameplay. You could add a healer or a tank, and they might be a little bored, but you could play like that. You couldn’t afford to lose a healer or a tank, though. You need to keep the minimum one.

So, it’s not that tanks and healers are worth more, it’s just that they appear to be so because you can usually afford to lose a DPS or two because you have extras.

The fact of the matter is, you absolutely need DPS. Sure, in theory, you could two-man the world as a tank/healer combo. I know, I’ve done it once or twice. But I hope you’ve got patience, time, and a Godly mana bar of unending blue.

The mechanics of this game work around the assumption that all three roles are filled. You have somebody distracting the monster so somebody else can kill it. You have somebody healing the first somebody to keep them alive and buy time. And you have somebody else who is killing the monster before the healer runs out of mana, and the tank runs out of life.

If you don’t have DPS, the healer runs out of mana and the tank runs out of life. If you don’t have a tank, the DPS run out of life before the healer can cast so much as a HoT and then so does the healer. If you don’t have a healer, the tank runs out of life and the DPS die screaming. Each role is required. Each role is equal. If you don’t have them all, everybody dies.

It’s the synergy between the roles that makes the game work and means the difference between win and fail (and, incidentally, it’s this synergy that is the most rewarding thing in the game for me). Why would you reward one of the roles over the other? You need them all. We’ll be in no better a position if all the DPS in the world rolled tanks and healers and there was no one left to actually kill things. We can’t ALL be protectors of the weak and squishy.

Frustration/difficulty

In my answer to Question 1, I intimated that the tank/healer role was no more frustrating than the DPS role when everyone played intelligently, but (told you there was a caveat) in the event that someone(s) isn’t playing intelligently…

The source of the added frustration in the two pole positions is people who play like idiots. If you’ve never tanked or healed, you have no idea how hard you have to work, or how stressful it can be, to try to save people from their own stupidity – to say nothing of saving everyone else from their stupidity.

It’s not that the roles are inherently more frustrating, it’s that they come with more responsibility for the lives of others – and therefore more stress if you feel the situation slipping out of your control. There is almost always something you could have done. You will always wonder “what if I’d popped my CD sooner”, “what if I’d saved my taunt”, “did I miss a step in the rotation?”.

As DPS as long as you’re playing well you’re doing everything you can to preserve the HP of your group and you can’t actually compensate for other, less helpful players. As tank or heals…you are designed to preserve the HP of your group, and a drooling idiot is no excuse for failing, no matter how hard they make your job. And you have to watch everything.

Example scenario:

Kill target is skull. I’m tanking skull and throwing down enough AoE threat to keep Cross, Square, and Star off the healer and the DPS that can’t help but AoE as part of their rotation (ret pallies, warriors, etc… I’m not talking Blizzard or Volley here, but Divine Storm and whirlwind). But Retarded DPS #1 is wailing on the square. Why is anyone’s guess.

So I notice I’m losing square. I throw a shield slam on it and return to skull, tersely reminding RD#1 that the kill target is skull and nobody will be impressed with his DPS if they’re all running back from the graveyard. RD#1, you may have guessed by now, is retarded. So he stays on Square.

I start doing more AoE threat, trying to single-target-tank Skull, since the rest of the DPS are sill single-target-DPSing it, and AoE tank Square, even though I know it won’t work since RD#1 is single-target-DPSing it. Inevitably, he pulls aggro.

Depending on the situation and how long we’ve been fighting, this may not be the end of the world. Let’s assume worst case scenario, though.

RD#1 starts taking more damage than his squishy little frame can bear. Healer panics and starts pouring heals into him. I’m snarling and swearing and have to switch targets to get Square back. I slap Vigilance onto RD#1 to kill his threat (since he’s not smart enough to do it himself) and taunt Square off of him. Naturally, RD#1 thinks this means he can keep wailing on Square. Because he’s still wailing on Square, there’s going to be a period where, even with Vigilance, he’s riding my threat, because taunt does not give me anything more than 100% of whatever threat you had, which means I don’t have any wriggle room on Omen. So I fight with RD#1 for a bit to establish adequate threat on what is basically the third target in the kill order.

Meanwhile, the rest of the DPS are still wailing on Skull because that’s what they’re supposed to do. Only problem? I’m no longer tanking Skull, and I’ve swapped Vigilance from the highest threat DPS in the group, to RD#1 in an attempt to compensate for his idiocy. The healer has topped off RD#1, during which time I am still taking damage from three targets and not getting healed, and as he turns to start sinking mana into me – where it’s supposed to go – inevitably the good DPS still following the kill order pull the Skull I haven’t been tanking. Healer has another heart attack. I’m a tank, I’ve got defences, I’m not down that much, so his priority becomes keeping the DPS alive as the monster wails on them.

One of the DPS maybe stops attacking the Skull when they see it’s not on me. The other one closes their eyes and maintains the faith that I will taunt it back and save their ass. Depending on how quickly this has happened (and believe me, it can be fucking quick), my taunt may actually be on cooldown. Let’s pretend it is (worst case scenario, remember?).

So I mocking blow, which forces the monster to attack me for a bit, but doesn’t change my threat level. Now I have to manually hike my threat back up to where it would be if I’d been tanking the target the whole time before Mocking Blow wears off. I’m not sure I want to move Vigi again because RD#1 is still on the square and now I’m not. The DPS, seeing that Skull is on me again and unaware it was Mocking blow, not taunt, open fire. Maybe they pop a CD to try to get their DPS up again to make up for having to slow down when I switched targets.

Just as I manage to get control of skull, I lose Square again. I blow my newly refreshed taunt pulling it back and drop a thunder clap out desperation as I attempt to reposition the scattered group for a shockwave. But then the Star peels off from the group and bears down on the healer because I’ve been so busy trying to single-target-tank two different targets, I haven’t been paying enough attention to dropping AoE (and as a warrior, AoE is not, exactly, my strong suit – it’s not something that happens passively, it’s something I have to do).

Healer’s still busy trying to bring the DPS back up to full so he can get back to healing me when he sees the mob and shifts focus to keeping himself alive. Lo and behold, my taunt is on CD and Vigi’s on RD#1. So I Intervene back to the healer and start wailing on Star until it’s looking at me again. By the time I’m charging back into melee, Skull has died and the good DPS have moved onto Cross even though I’m not there and haven’t had much of a change to put threat on it, since I was forced to split my attention between the first kill order target and the third. RD#1 has already re-pulled aggro on Square. Healer’s dropping into a coma from all the stupid and starts ignoring the DPS because I’m getting pretty low on health and he can’t keep us all alive.

So what do I do? Do I pick up cross before the DPS do, or do I try to get square back? Technically, I’m expected to do both, even though I’m fighting with CDs, the GCD, my rage level (repeat after me: if it’s not wailing on me, I’m not getting any rage back), and the ever narrowing gap between my threat and the DPS’.

There are a couple of ways this scenario ends. Ironically, it’ll depend on how good our not-retarded DPS are. If they’re good enough at their class and they’re packing the requisite heat, they’ll be able to kill the adds before the tank-bouncing and heal-bouncing that is a direct result of RD#1’s inability to follow a kill order falls apart at the seams and either me or healer just aren’t fast enough to compensate.

If the DPS aren’t good enough, we all die.

So, suffice it to say, in an ideal world, tanks, healers and DPS have equal degrees of difficulty and frustration in their roles; however the world is not ideal, and when shit goes wrong it’s harder on the tanks and healers than the DPS specifically because they’re the ones who need to compensate for it. Good DPS are already doing what they can to mitigate the damage and there’s not much they can do to make a situation right again if someone else is fucking up.

As a throw back to the value question, in the scenario above you’ll note that assuming your tank and healer are good ones, success or failure ultimately comes down to the DPS.

Funny how that works, eh? It’s unlikely to be acknowledged, because unfortunately the tank and healer are frothing at the mouth with rage because that fight was exponentially harder than it had to be, and our relaxing heroic run just turned into the nightmare from Hell (to say nothing of the fact that odds are good RD#1 is already gleefully running into the next group without waiting for us).

What this translates into is anger at the DPS – not because they all suck, but because it’s human nature to use a broad brush. Statistically speaking (okay…anecdotally speaking) there’s a LOT of retarded DPS out there, and they give tanks and healers Once Bitten Twice Shy Syndrome, and give DPS as a role a bad name.

Not because DPS as a role is easy or has no value, but because they’re doing it wrong. If DPS as a role didn’t matter or had no value, a DPS being an idiot would not be able to wreak such havoc just by not being on the wrong target. But they do.

Because they matter.

Why are there so few tanks/healers compared to DPS?

So many answers to this. It can’t be answered in a general sense, because people choose to play or not play a tank/healer for very personal reasons. In some cases, they choose not to because they simply don’t want the responsibility. In some cases they’re just not attracted to the roll. In some cases they tried it, but ran into one too many RD#1s and quit because it’s just not worth the frustration. In some cases they tried it, and douche bag PuGs swore at them and vote-kicked them and never gave them a chance to learn how to do it so they quit.

Tanking or healing is very often at best a thankless job, at worst an abusive one. You take a lot of shit and very little of it is deserved. On top of it, it’s hard to defend yourself. At the end of an encounter, DPS can link Recount and say – see? There’s my number. It’s HUGE. Where’s your incontrovertible proof that you performed well?

The fact that everyone’s alive is not always a good indicator. If you’re all still standing at the end, but the DPS had to spam threat-reduction abilities constantly, and your healer is OOM, and the mobs were all over the place…well, you didn’t do a very good job, did you?

There’s nothing you can link to say “I’m a good tank.” If you’re a healer, Recount does track things, but it’s not accurate or necessarily worth linking. If you’re a Disc priest you’re barely going to register since 90% of your shit is absorption, not healing. If you’re RH you’re going to be much higher on Recount than the MH. If your tank is overgeared for the content, your numbers will be low. There are too many variables.

Being a good tank or a good healer means having softer skills. Do you notice incoming pats and pick them up before your DPS do? Do you know when you can afford to heal a DPS without exposing your tank to risk? Can you compensate for RD#1 and the rest of his Guild? Are you good enough to make up for other people’s epic foolishness?

These aren’t things that Recount tracks. And if they’re done right, they’re not things that anyone but you notices. And they’re hard to do, and they’re frustrating to do, and the require a degree of skill and experience that most other players simply aren’t aware of. A while ago I went into an instance on my bear and warned them in advance it had been a while since I’d played a bear. The response I got was “just swipe” as though that was really all tanking came down to. But tanks who “just swipe” are not good tanks.

I’m not saying the DPS get all kinds of glory and appreciation (because they don’t usually even get a thank you, and that’s as bad as not thanking your tank or healer), but at least as a DPS you have a number you can spam if it’s high enough. You have a mechanical means of evaluating your own performance and defending yourself from or preventing criticism.

As a tank and a healer, all you’ve got is your own private evaluation of whether you did everything you could to prevent a wipe. And there’s nothing much you can do to prove beyond the shadow of a doubt it wasn’t your fault if it happened.

This is why it’s easy to blame the healer and/or the tank for a wipe – not just because their job is actually to prevent it, but because they can’t reliably defend themselves. You get he said, she said.

[RDno1]: wtf y i die/
[Angrytank]: Because you were on the wrong target. Follow the kill order and you won’t pull.
[RDno1]: I asist u
[Angrytank]: No, you didn’t. I have three different mods that show me what target you’re on. You weren’t assisting anybody.
[RDno1]: lrn 2 tnk! u shuld devestete mor usck
[Angrytank]: You. Weren’t. On. The. Skull. Even if I DID devastate more, I’d be devastating SKULL. You would still have pulled.
[Angrytank] has been vote-kicked.

It’s almost futile to try to defend yourself. And I’m not even going to get into DPS that pull for you and start fights before you’re ready (because they think you can “just swipe” and that will fix everything).

So, in the end, you really have to love healing/tanking to play those roles outside a friendly, supportive guild/raid group – because the amount of abuse, grief, and frustration you’ll take isn’t worth it otherwise.

And for the record, neither is an extra badge.

Conclusion

It’s not Blizzard’s fault there aren’t more tanks and healers. It’s the shape of the community. Too many asshats, not enough patience or respect for other human beings. Tanking and healing requires you to perform a service for a group of people, and your success is measured not just by how much life they had left at the end of the fight, but by their quality of life during the fight.

But there’s only so much you can compensate for, and sooner or later it’s hard to care whether they live or die, especially when they did it to themselves, but give the blame to you.

Every time a DPS says “wty y i die/” a tank quits the game.

Every time a non-heals says: “just heel thru it1” a healer quits the game.

But everyone time anyone tells someone else (DPS, tank, or heals): “Hey man, good job. Tough fight, but we made it.” then someone jumps into the queue again for just one more run.

The solution to this problem is a simple one.*

*And if it fails, there’s always Plan B – which involves a bat, a road trip, and some skulls. Who’s with me?