I haven’t been as active on the blog as I would have liked but I have been struggling to find topics. Since I’ve been raiding with my Paladin lately I’ve decided to start talking about the class.

For my first topic I will go to the bottom of the Holy tree and the Beacon of Light spell.

In case you haven’t seen it before here are some details.

Mana: 35% base mana

Cast Time: Instant

Range: 60 yards

The target becomes a Beacon of Light to all targets within a 60 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 60 seconds.

So essentially if you heal anyone besides the Beacon then the Beacon will get a heal for the same amount. The mana cost isn’t as bad as it sounds; currently this spell costs my Paladin 1383 mana. Now let’s talk about some applications. I believe the most obvious place for this spell is on a tank but there are a few different configurations.

In a party:

You will be the only healer in a 5-man group so there isn’t very much choice here. You are responsible for everyone. Put the Beacon on the tank and, out of habit, keep the spell active all the time. It will help you to get into the habit of watching for the buff and when things get hairy you will have a better chance of remembering to check. The Beacon gives you the freedom to heal everyone else in the group without paying particular attention to the tank.

In a 10 man raid:

There are two ways you can handle this. If the MT and OT stay within 60 yards of each other and you manage to keep range and line of sight then a single Paladin can successfully watch the tanks all alone. So you can put the Beacon on the tank taking more damage, usually the MT, and this will keep them both up. This will also come into play if other healer(s) die. Then you will also be set up to try and keep the entire raid up provided one tank is taking a little less damage so you have time to throw a heal on the raid occasionally.

The other way I use this spell is to take responsibility for a single tank and the raid. It becomes quite easy to heal the raid with Flash of Light over and over and still keep a tank up.

Other uses:

I have often struggled with who to put the Beacon on when the tanks die. I will often try and jump to the plate wearer who will be next on the threat meter. They would be your best chance to successfully keep up if something were to aggro on them. The other option I have tried was to put the Beacon on me. It might seem selfish but since there is no dedicated tank left the healers will eventually pull aggro and there isn’t much chance if both tanks and healers go down. So the answer lies in how many mobs are still up. If there are one of two then put it on the plate wearer and if there are a more put it on you. The reasoning being you have a much better chance of aggroing a straggler when there is a big group.

Another big bonus of this spell is the fact that there is a 60 yard range and no line of sight required from the person receiving the healing and the Beacon. These points are most useful when you are in a party but can be applied to any of the situations. Essentially if you have been healing the tank and for some reason they have strayed outside the 30 or 40 yard range then you can simply heal yourself and they will still get heals at up to 60 yards. This is also true if they’ve gone up some stairs or around a corner and you have lost line of sight. Just put a few heals on yourself and the Beacon will still get them. It gives you a little buffer to get back into position. This will also work if there is some nasty AOE stuff you don’t want to be involved in. Of course this will not help the melee DPS since you have no chance of reaching them and the Beacon does need to be renewed every 30 seconds (60 seconds if you have the glyph).

That is pretty much all I had to say about the Beacon of Light spell and I will try and write up another entry shortly.